Stepping Up
Data Run » Devlog
Stepping Up
With a basic Isometric system going, we've moved onto the Items, I've chosen to follow a similar route to the previous projects, assigning specific Tiles & Items ID's and checking whether the Player's current location is the same as an Item location, if so and if the Item is clicked on it should then disable rendering the Item on the Map and enable rendering it in the Inventory along with switching a Bool for that specific item.
Along with this steps have been made to produce a simple Mini game for Players to complete in order to break into a Server, in addition a simple AI system with line of sight vision is currently being worked on.
Data Run
Break in, Obtain Data & Escape
More posts
- OverviewApr 09, 2019
- Getting StartedApr 09, 2019
- Ex-MachinaApr 09, 2019