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Text Adventure

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Devlog

  • Postmortem
    April 10, 2019 by CWardee
    Postmortem Looking back the Text Adventure while on the surface seemed to function, look & play well, however issues and code layout must be changed in future. The use of functions to store large amou... Continue reading
  • Finalising
    April 09, 2019 by CWardee
    Finalising Coming to the end of this Project, I've begun to connect everything together, adding Room descriptions and Tags. Items are the last issue to be sorted, this will likely involve adding an ID... Continue reading
  • Theme
    April 09, 2019 by CWardee
    THEMES & DESIGN In terms of Design and Graphics, I've settled on a Fallout Pipboy-Retro style, this should allow for simple yet effective Graphics. I wish to use far more imagery, for things such as I... Continue reading
  • Beginning the process
    April 09, 2019 by CWardee
    CORE SYSTEM I've been working on getting the core elements down in ASGE, this being a basic Inventory and Room system. While inventory is likely going to be easy enough, Rooms are another subject. I'v... Continue reading
  • Modern Text Adventure
    April 09, 2019 by CWardee
    STARTING We've been tasked with porting the BASIC Haunted House Text adventure to ASGE. While people will often do what it says on the tin and port it as is, I wish to add some new flair to the Game b... Continue reading
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