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Text Adventure
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Devlog
Postmortem
April 10, 2019
by
CWardee
Postmortem Looking back the Text Adventure while on the surface seemed to function, look & play well, however issues and code layout must be changed in future. The use of functions to store large amou...
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Finalising
April 09, 2019
by
CWardee
Finalising Coming to the end of this Project, I've begun to connect everything together, adding Room descriptions and Tags. Items are the last issue to be sorted, this will likely involve adding an ID...
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Theme
April 09, 2019
by
CWardee
THEMES & DESIGN In terms of Design and Graphics, I've settled on a Fallout Pipboy-Retro style, this should allow for simple yet effective Graphics. I wish to use far more imagery, for things such as I...
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Beginning the process
April 09, 2019
by
CWardee
CORE SYSTEM I've been working on getting the core elements down in ASGE, this being a basic Inventory and Room system. While inventory is likely going to be easy enough, Rooms are another subject. I'v...
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Modern Text Adventure
April 09, 2019
by
CWardee
STARTING We've been tasked with porting the BASIC Haunted House Text adventure to ASGE. While people will often do what it says on the tin and port it as is, I wish to add some new flair to the Game b...
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